emuNAND
is the term used for a few different consoles, including (but not limited to): Wii, 3DS / 3DSXL / 2DS / new 3DS / new 3DSXL / new 2DS, WiiU, and Switch.
emuNAND is the way of redirecting the internal storage of a console over to a different storage medium. In the case of the Wii, it can be to either to an SD card or USB hard drive. The main use of emuNAND for the Wii is to have your channels (WAD files) installed on to your storage device of choice, instead of limiting you to the 500MB of internal storage on your console.
The main benefit of using emuNAND over the SD card menu on the Wii is that it is not tied to the console. You can take your storage medium and put it in to another homebrew enabled console and boot in it. All of your saves (from WiiWare and Virtual Console games) are also kept within the emuNAND environment.
modmii.exe
, look in the support/
sub-folder and launch modmii.bat
I Agree
and press enter.O
and press enter to enter the options screen.
n2o
line. It should display (Enabled) at the end of the line. If not, type n2o
then enter.SSD
line. It should display (Disabled) at the end of the line. If not, type SSD
then enter.S
and then enter to save settings, then M
and press enter to go back to the main screenS
and enter to go to sneek creation menu.3
and enter to both set up / install SNEEK as well as create your emulated NAND.1
and enter to choose the newest version of neek2o.S
and enter. We just need to create it for SD use, as USB Loader GX doesn’t need disc emulation.COPY_TO_SD
and COPY_TO_USB
folders in the ModMii folder.4.3
and press enter. There is really no reason to go with 4.1
or 4.2
.Post Loader
on to your emuNAND.N
and enter. cIOS249
is not needed right now.N
and enter. NMM
is useless.N
and enter. Priiloader
can cause it to not load.N
and enter. WiiFlow
Forwarder Channel is not needed.N
and enter. Menu themes aren’t for game loaders.N
and enter. You don’t need any of the normally built in channels.<modmii>\temp\WAD
folder. They will install during the build step.Y
and enter to start the build process.COPY_TO_SD
on to your SD card.